Good evening you lovely peeps!
So I thought I'd kick off this blog by venting into the void! Fun right?!
I've been hinting on Threads the last week of an up coming Android release, and as I've only got 1 finished commercial game it was a safe guess for people that it would be Bubble Frog DX.
Alas, thing have been less straight forward than I had hoped.
For starters OH BOY is it slow and cumbersome to figure out the backend of Google Play! I'm sure for programmer types it is totally fine but as an artist by nature I was forever getting lost.
Then came the fun of exporting the game from Godot for Android. It isn't as simple as you may think, with a whole bunch of hoops to jump through with app signing, file types, and plenty more to bang your head against a wall with.
Then it turned out pushing out an update to Play Console isn't immediate but as far as I'm aware there's no indicator for when your game is updated on the servers so you can download and test the new version.
AND FINALLY after all of that...the emulator I was using doesn't work with the save function of Bubble Frog DX's ROM file.
This has resulted in a few things though!
Firstly I'm way more confident with exporting for Android and using the Play Console system!
As a result of this I've begun thinking about how I can turn TetRogue into a mobile release down the line (PCs are the main focus for now).
And finally this has made me wonder if I should finally do Super Bubble Frog, a remake of Bubble Frog in the 16bit visual style with all the classic levels plus new ones using new mechanics the Gameboy was too limited to let me explore?
Right now I've already got enough on my plate with TetRogue Alpha 7 gearing up, prep for 0.2 of Liminaut to begin work, and slowly chipping away at Growth's Adventure in the background. Who knows what the future may hold though!
I'm going to speak with the creator of the emulation front end to see if they know what's going wrong so I won't write off Bubble Frog DX Mobile just yet!
Anywho, time to get back to work!
-Timbo

